![]() With the camera selected, click on the Numpad 0 button to check the view. Once this step is completed, you should have a couple of figures that look like the following image shown below. You can select the 'X', 'Y', or 'Z' axis for rotating and placing the camera in the desired position. Once you drag it to the required location and place it, you can also click 'R' on the keyboard and select the respective axis to rotate the camera around. Similar to the first article, click on the camera module in Blender and press 'G' on the keyboard to drag it to a suitable location. For reference, I will change the position of the camera. It does not matter if you either choose to change the position of the object or the camera. Once the monkey mesh is placed on the blender screen, our next step is to adjust the camera or the object accordingly. If you any clarifications, please re-visit part of this 3-D modeling series. The essential steps for performing this action are mentioned in detail in the first article. You can do this operation of selecting the object with your mouse and clicking the delete button on your keyboard. The first step is to ensure that you delete the initial cube that is placed by default in the central location of the Blender screen. Let us get started by making the necessary imports and adding the background to our object. To re-iterate, the article assumes that the developers have some basic knowledge of working with Blender or have read the first part of this 3-D modeling series. Ensure that you remember the path in which you are storing this picture so that you can either open it with Blender or specify the Python path to access the image. I would recommend downloading the above image and saving it in an accessible directory with the name "Universe.jpg" for reusing the image multiple times throughout this project. The above image is one of the background images that we will use throughout the article. The Blender file and codes for the successful implementation of the background and texture with the monkey mesh will be provided.Īdding Backgrounds To Your 3-D Models with Blender: Once we are able to individually implement both the tasks of adding the backgrounds and adding the textures accordingly, we can proceed to combine both of them together and fit the object mesh. Similar to the background generation, we will also perform a similar implementation for both the textures adding with Blender and with Python programming. With the help of a few Python code blocks, we can understand how these actions work and how we can replicate the same task with ease. Once we successfully implement the following task in Blender, we will proceed to analyze how to perform the exact same action with the help of Python programming. We will firstly proceed with the implementation of the background with the help of only Blender and the numerous tools provided to the users in Blender. In this article, we will change this factor by applying both the backgrounds and textures to our model. Hence, the overall rendered image generated was not appealing or majorly realistic. ![]() However, the overall structure was quite basic and did not include any other core detailing. In the previous article, we designed multiple models (monkey meshes) with multiple camera views. Apart from making the entire structure and look more aesthetically pleasing, it also adds quality and a high appeal to our models. The process of adding background images and textures to a 3-D object holds a high significance in 3-D modeling. Final combination of both backgrounds and textures.Adding Textures To Your 3-D Models with Blender.Saving the rendered image in the respective path Displaying the Background in the camera viewĦ. Adding Backgrounds in Blender with PythonĤ. ![]()
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