Every stage begins with a first person psychological examination performed by a re-imagined version of Doctor Kaufmann from the original game. Silent Hill: Shattered Memories is played in stages. Once the game began, however, I was amazed at the subtlety with which it carried out this threat. I mean “the game plays you?” C’mon, it sounds like a really shoddy anti-drug slogan. Speaking of which, the game opens with the following warning:Īt first I scoffed at this proclamation. ![]() I do question whether or not Konami has gotten it right, though. Sounds odd at first, but if one considers the psychological theme of the majority of the Silent Hill games, then Shattered Memories seems the natural destination of the series. Furthermore, there are no weapons, very few enemies, and the entire focus is on atmosphere, puzzle solving, and character development. Dahlia is now a deviant hottie with a thing for Harry). There are no cults, no Alessa, and many of the main characters have gone through drastic changes (ie. ![]() Silent Hill: Shattered Memories does involve Harry Mason looking for his daughter Cheryl, but right there the similarities between it and the first game stop. If you’re looking for Silent Hill: The Remake, then you’re going to be drastically disappointed. Had the designers broken up the monotonous exploration of the environment with a few well-timed scares they could’ve captured the full potential of their innovation and delivered a game that was truly unique in the genre, instead of just being a quirky diversion."įirst things first. ![]() Not having weapons or a combat system keeps the focus on atmosphere but it is a misused concept. The formula that the game establishes early on never undergoes much change or deviation, allowing the player to become too comfortable. The whole point of a survival horror game is to keep a player on his toes. "The major failing of Shattered Memories is its predictability. Silent Hill: Shattered Memories (PSP) review
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